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older versions of snes9x are just worse, other emulators like bsnes present the same delay, and i would like to know if its a matter of configuration or something, like sound sample rate or something like that. I don't think there's a controller problem neither, cuz i have a xbox360 controller, genius usb minipad, original xbox controller, logitech wireless rumblepad 2 controller, a ps2 controller with its usb adapter and none of them have presented lag on any other emulator or game, although I could set mi monitor at a refresh rate of 59.9hz and see what happens, i already tried running it at 50hz but it gets slower.
#SNES9X VS BSNES WINDOWS 7#
Well, I don't think I'm lacking of processing power, it's a amd phenom quad core at 2.3 ghz running windows 7 圆4, right now I could run call of duty black ops, need for speed hot pursuit and snes9x at the same time and there's no chance for one of them to slow down, I could probe it just by monitoring the performance with the task manager. SparroHawc wrote:There's a bazillion different factors that could contribute to the difference. It's also possible that the newest version of SNES9x is slightly slower on the controller input.

#SNES9X VS BSNES DRIVERS#
Some controller drivers have a lot of processing involved in them that can cause that sort of issue, and I wouldn't be surprised if the Xbox simply handles the inputs faster since it's designed as a gaming rig.
#SNES9X VS BSNES PC#
If the emulator is compensating for the difference, that could cause the difference.Īs for the controller, I would suggest making sure no other programs on your PC have that slight input lag. NTSC TVs have a refresh rate of 59.94 frames per second, whereas your PC monitor might be exactly 60 frames per second.

The sync on the monitor versus the TV might be slightly different. The PC's running a new version of SNES9x, which is more processor intensive. The PC, on the other hand, has a buttload of stuff running in the background that could soak up CPU time and slow down the emulator just enough to cause the sync issues. I haven't tested OpenEmu or NO$SNS yet, but if higan or Snes9x v1.53 doesn't do it for you, I can track those down too.There's a bazillion different factors that could contribute to the difference.įirst off, the Xbox doesn't have anything running on it besides the emulator and the hypervisor. You'll also need to make sure that the controller config not only uses the gamepad, but that you also remove all the keyboard bindings as well, since otherwise higan will respond to your typing while your friend tries to play. It won't run in fullscreen on the second monitor – attempting that fullscreens it to the main monitor. sfc format ROM, and it offers a very granular degree of control over video and audio sync that doesn't give an optimal out-of-box experience (there is an AV timing wizard to mess with) – but my testing confirms that its configuration options for background emulation and background input work just dandy with my gamepad and my second monitor. Higan is a bit idiosyncratic in a few ways – you have to "import" the cart if it isn't a. (It's possible that it has sound issues that are hardware dependent.) However, I appear to be suffering an odd bug where SNES9x will recognise my gamepad when I'm configuring the controls, but ignores them during emulation, so I can't directly confirm that input works when it doesn't have focus.
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Turning that off makes it continue emulation when it doesn't have focus just fine, at least in the version I'm testing ( v1.53 W64) on my hardware. SNES9x though handles multiple monitors fine, and under the Emulation menu it has Pause When Inactive on by default.
#SNES9X VS BSNES CODE#
Without a rework of its rendering code (which has been promised and undelivered since 2006, at least), zSNES is out of the running. ZSNES uses DirectX calls that ignore Windows' own monitor logic, which requires that zSNES handles multiple monitors itself (which it doesn't). I pulled out my old monitor to test the very small list of SNES emulators.
